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Mind meld 5e7/8/2023 A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8+4) psychic damage and be stunned for 1 minute. The mind flayer magically emits psychic energy in a 60-foot cone. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. Hit: The target takes 55 (10d10) piercing damage. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.Įxtract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. It can innately cast the following spells, requiring no components:Īt will: guidance, mage hand, vicious mockery, true strikeġst level (4 slots): charm person, command, comprehend languages, sanctuaryĢnd level (3 slots): crown of madness, phantasmal force, see invisibilityģrd level (3 slots): clairvoyance, fear, meld into stoneĤth level (3 slots): confusion, stone shapeĥth level (2 slots): scrying, telekinesis Its innate spellcasting ability is Intelligence (spell save DC 15 +7 to hit with spell attacks). Print spells cards for D&D 5e for all classes Wizards, warlocks, sorcerers, clerics, paladins, bards, rogues and more. The mind flayer is a 10th-level spellcaster. Essentia: Increase duration of bonuses by one round/essentia. If the result turns up a 7, you gain this bonus to ALL of the listed rolls. The mind flayer has advantage on saving throws against spells and other magical effects. Basic Effect: Use as Swift action to gain +1 luck bonus to one of the following: Attack and Damage rolls, Saving Throws, or all Skill and Ability checks.
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